|Brii will insult you nicely~|
I'm Cari Rez Lobo! Friends from dA know me as Loba and my friends from Second Life know me as Rezeict.
I'm a brazilian 22 years biologist at UNICAMP.
Don't be afraid to talk to me -lol- I like meeting new people!
★I will support your art★
Yes, I'm brazilian, however that doesn't mean I'm one of those BR >3>
Birthday: May/26; I'm gemini!
Pronouns: they/them/their or he/him/his.
MY TRIGGERS: cari-rez-lobo.tumblr.com/post/…
"The nitrogen in our DNA, the calcium in our teeth, the iron in our blood, the carbon in our apple pies were made in the interiors of collapsing stars. We are made of starstuff."
― Carl Sagan, Cosmos
"I've seen things, you people wouldn't believe, hmmm.
... attack ships on fire off the shoulder of Orion.
I've watched C Beams glitter in the dark near the Tannhauser Gate.
All those moments, will be lost in time like tears in rain..."
["... time to die ..."]
Thank you very much for checking out my deviantART page! Please take a look at my userpages at other websites if you wish to.
Facebook | Furaffinity | Tumblr1 | Tumblr2 | Pixiv | Twitter
*ReZ !t* FREE FANART / Interstellar Marine Robots TARS, CASE & KIPP is a pack of unrigged mesh models of the three robots from the film Interstellar (2014), directed by Christopher Nolan and produced by Emma Thomas, Christopher Nolan and Lynda Obst. TARS, CASE and KIPP belong to their respective owners. No copyright or trademark infringement is intended. This is simply a fanart and it's free.
18 different versions of the mesh model: TARS, CASE and KIPP versions, each with 6 different pose versions (straight, crutch, biped, cross, wheel spin and laying down).
Normal maps and specular maps.
Land impact with root prim: 4. Land impact without root prim: 3.
High LOD (level of detail).
Very good physics.
Height: 2 meters, but can be manually resized.
Permissions: modify / copy.
--->In this product, you will find:
-Interstellar TARS / straight mode
-Interstellar TARS / crutch mode
-Interstellar TARS / biped mode
-Interstellar TARS / cross mode
-Interstellar TARS / wheel spin mode
-Interstellar TARS / laying down mode
-Interstellar CASE / straight mode
-Interstellar CASE / crutch mode
-Interstellar CASE / biped mode
-Interstellar CASE / cross mode
-Interstellar CASE / wheel spin mode
-Interstellar CASE / laying down mode
-Interstellar KIPP / straight mode
-Interstellar KIPP / crutch mode
-Interstellar KIPP / biped mode
-Interstellar KIPP / cross mode
-Interstellar KIPP / wheel spin mode
-Interstellar KIPP / laying down mode
--->The models have 6 prims + 1 root prim (invisible), but land impact is 4. If you link the models to other mesh, land impact may decrease! If you won't need the root prim anymore, you can unlink it and land impact will be 3!
--->The models have materials (normal maps and specular maps) and they look much better if you view them.
--->In order to view materials, you have to enable Advanced Lightning Model in the Graphics settings. Preferences > Graphics > General > Advanced Lightning Model.
--->Any updates on this product will be free for anyone who bought it before.
--->If you can create scripts that animates these robots, please contact me :3
*ReZ !t* Sci-fi stockings are textures for the human legs of the <UTILIZATOR> Kemono avatar. The pack includes 10 different colors of the stockings and 1 specular map texture. Colors available: black, white, red, pink, purple, blue, cyan, green, yellow and orange.
Requires modding to use.
If you can’t view materials, it’s okay, because the stockings also look nice without materials.
—>In this product, you will find:
-Sci-fi Stockings // Kemono // BLACK // human legs
-Sci-fi Stockings // Kemono // WHITE // human legs
-Sci-fi Stockings // Kemono // RED // human legs
-Sci-fi Stockings // Kemono // PINK // human legs
-Sci-fi Stockings // Kemono // PURPLE // human legs
-Sci-fi Stockings // Kemono // BLUE // human legs
-Sci-fi Stockings // Kemono // CYAN // human legs
-Sci-fi Stockings // Kemono // GREEN // human legs
-Sci-fi Stockings // Kemono // YELLOW // human legs
-Sci-fi Stockings // Kemono // ORANGE // human legs
-Sci-fi Stockings // Kemono // SPECULAR MAP // human legs
—>The textures included only work on <UTILIZATOR> Kemono avatar, which you can buy at: marketplace.secondlife.com/p/U…
You can use these textures on the stockings included in body mods of the Kemono, such as the [BI] Hella Hips.
The textures are only for the human legs! They are not for the animal legs!
—>To apply the textures to the stockings, you first need to find somewhere to put the stockings on the ground; a sandbox, for example. After putting the stockings on the ground, open your inventory, find the texture you want to use, left-click the texture, hold the button, and drag the texture directly to the stockings on the ground. The selected texture will appear on the stockings. OR you can just drag the texture into the Texture slot at the Texture tab in the Edit mode while in Texture (diffuse) option. Set the Alpha mode to Alpha blending.
—>To apply the specular map (Sci-fi Stockings // Kemono // specular map // human legs), you will have to enter Edit mode > go to Texture tab > change the option from Texture (diffuse) to the option Shininess (specular) > drag the provided specular map into the Texture slot while in Shininess (specular) mode.
—>in Shininess (specular) mode, you can also edit the Glossiness value from 51 to another value you would prefer. I think 80 looks good.
—>Any updates on this product will be free for anyone who bought it before.
// Rezeict Jecies
Uploaded in 01/06/2016
*ReZ !t* Universe Sphere is a 2 prim hollow globe with many sizes which can be used to create a space themed background for your land/sim or you can wear the smaller sizes as apparel or for snapshots.
- 2 prims each
- 31 different sizes
- Slow rotation script
- 18 original textures
- Texture change HUD
DEMO AVAILABLE AT MAINSTOREmaps.secondlife.com/secondlife…
—>In this product, you will find:
- *R!* Universe Sphere (4x4x4m)
- *R!* Universe Sphere (8x8x8m)
- *R!* Universe Sphere (16x16x16m)
- *R!* Universe Sphere (32x32x32m)
- *R!* Universe Sphere (40x40x40m)
- *R!* Universe Sphere (50x50x50m)
- *R!* Universe Sphere (64x64x64m)
- *R!* Universe Sphere (70x70x70m)
- *R!* Universe Sphere (75x75x75m)
- *R!* Universe Sphere (80x80x80m)
- *R!* Universe Sphere (85x85x85m)
- *R!* Universe Sphere (90x90x90m)
- *R!* Universe Sphere (95x95x95m)
- *R!* Universe Sphere (100x100x100m)
- *R!* Universe Sphere (110x110x110m)
- *R!* Universe Sphere (120x120x120m)
- *R!* Universe Sphere (128x128x128m)
- *R!* Universe Sphere (140x140x140m)
- *R!* Universe Sphere (150x150x150m)
- *R!* Universe Sphere (160x160x160m)
- *R!* Universe Sphere (170x170x170m)
- *R!* Universe Sphere (180x180x180m)
- *R!* Universe Sphere (190x190x190m)
- *R!* Universe Sphere (200x200x200m)
- *R!* Universe Sphere (210x210x210m)
- *R!* Universe Sphere (220x220x230m)
- *R!* Universe Sphere (230x230x230m)
- *R!* Universe Sphere (240x240x240m)
- *R!* Universe Sphere (256x256x256m)
- *R!* Universe Sphere (512x512x512m)
- *R!* Universe Sphere (768x768x768m)
- *R!* Universe Sphere texture change HUD
—> Simply rez (drop on the ground) the sphere you think fits better in your land.
The 32x32x32m size fits a land with ~1024 m². If you want to test the bigger sizes, you can first wear the sphere on your avatar to check the size.
The spheres are all phantom, so don’t worry: they won’t push the avatars around.
You can modify the spheres as you want (you can change the color, the glow…). It is possible to manually resize them up to 64x64x64 meters. DO NOT RESIZE THE SPHERES THAT ARE BIGGER THAN 64x64x64m!The bigger sizes are megaprims; if you try to resize them, they will go back to 64x64x64m and you will have to rez a new copy of the sphere.
Be careful rezzing the bigger spheres (bigger than 100x100x100m)! Only rez them if you have enough space available! Be careful not to disturb other people!
If you need a custom size, contact me (Rezeict Jecies).
—> The quality of the textures isn’t perfect on the prim, because Second Life’s maximum resolution is 1024 x 1024 pixels. If you want a better texture quality, please use smaller spheres.
—> How to change the texture of the sphere: wear the texture change HUD > click each square of the HUD to add the textures > select the one you prefer.
There are 18 different textures that can be changed via HUD. 3 different color themes -> each color variation has a version with bigger stars and another version with smaller stars. Each version has 3 different saturation values. First one is very saturated, second one is less saturated and third one is not very saturated. Color saturation means how colorful a image is. Less saturation means a image that looks more grayish.
—> Included scripts are copy only.
—> The brushes used to create the textures were all open-source (licenses permit every kind of use). You won’t see these 18 textures anywhere else.
// Rezeict Jecies
Uploaded in 12/28/2015
*Unrigged mesh heads, recoloring HUD and full perm textures and UV map.
*Flame is animated mesh. All parts of the heads are tintable via HUD.
*Four different eye styles and an eyeless version are included.
*Eyes have blinking animation. Scripts are copy only.
—>In this product, you will find:
- *R!* Flame Head
- *R!* Flame Head [eyes type A]
- *R!* Flame Head [eyes type B]
- *R!* Flame Head [eyes type C]
- *R!* Flame Head [eyes type D]
- Flame Head Recolor HUD
- Flame Head face shadows texture
- Flame Head face UV map
- Flame Head eyes type A texture
- Flame Head eyes type B texture
- Flame Head eyes type C texture
- Flame Head eyes type D texture
—>Basic editing skills required:
- Changing position
- Changing size
- Changing rotation
- Editing linked prims
—>You will probably need to adjust the size and position of the head to make it fit your avatar.
—>The flame head is totally tintable/recolorable, because the textures are white.
How to use the Recolor HUD: wear the HUD > select either the “head”, the “flame” or the “eyes” > use the color picker or the color palette to select the color you want for the prim.
Click to pick a color from either the swash above or the palette below. Save your favorite colors to the palette below by clicking and holding a button for 3 seconds. To enter a color numerically, edit the color on any of the palette buttons using the SL edit tools.
How to manually recolor the head prim, the animated flame prim and the eyes prim: wear it or put it on the ground > select it and enter the Edit mode > check the option “Edit linked” and select the prim you want to recolor > go to the Texture tab in the Edit menu > click the square on the Color section > use the color picker to select the color you want > click Ok.
—>The Flame Head [eyes type __] are versions of the head that include blinking eyes. There are 4 different eye styles.
—>You can use the full perm textures and the UV map for your personal creations. You DO NOT have permission to sell these textures as they are.
// Rezeict Jecies
Flames animation script by Yukio Ninetails.
Recoloring scripts by Tapple Gao (Tavatar Recoloring HUD)
Uploaded in 12/17/2015